
WhatsApp would be developing a series of customizable avatars so that users can use them in video calls. In this way, the real image of the people would not be seen, but the digital creation with 3D modeling.
This would be a very useful tool for days when people don’t feel well or simply don’t want to be seen on camera, being able to use these avatars to present a digitized image of themselves in video calls.
And although the main purpose of these 3D characters developed by WhatsApp are teleconferences, they can also be used as stickers to be sent in individual chats or shared in groups.
This strategy would be developed within the framework of the strategy of Meta, the company that owns Instagram, Facebook and Messenger, on the creation of a metaverse where there are customizable avatars.
According to WaBetainfo, the creation of these avatars for WhatsApp would have been developed since last March and would be part of the latest Android 2.22.15.5 update, developed through the Google Play beta program.
According to this same WhatsApp news portal, this new function could be accessed from the video call interface by selecting the option that could be called “switch to avatar”.
As mentioned above, these avatars could also be sent as stickers to group and individual chats, so the way to customize them would be by entering the avatar editor, which is an option that is already available since the last Android update.
Although for now it is known that this option will arrive for phones with an Android operating system, the possibility that the company extends this function to iOS operating systems is not ruled out.
With the inclusion of these characters and 3D animations in current Meta applications and platforms, the first steps of what will soon be a metaverse will be presented to the public, where all users will have a representation of themselves in virtual worlds.
With the above, these digitally created elements will be in charge of populating the virtual environments, that is, they are the graphic object that will embody the real users in the different virtual worlds.
The avatars, being the graphic representation of the users who are entering the metaverse through their devices, would be characterized by being customizable, since the objective is that people can project their own desired image in these virtual environments.
What other uses do these avatars have?
In the case of Meta, the company seeks that these characters can be used to access other types of experiences that are not necessarily the digital worlds created by themselves, through alliances with third-party platforms and applications.
For example, branded avatars can be used in PokerStars VR games, Pro Putt by Topgolf, and Epic Roller Coasters.
In conclusion, avatars are a creation that has been perfected for several years, considering themselves as the forerunners of the current era, Bitmoji emojis in collaboration with Snapchat, which work not only for messaging but also for accessing online games. Social.
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