In it CES 2023in Las Vegasdevelopments oriented to the metaverse and sports, especially for fans and players, by having more data on performance during training sessions at home or in virtual spaces
metaverse in football
In his exhibition at the technology fair, sony dedicated a space to the prototype that takes users to live a game of Manchester City, through virtual reality with their own avatars.
The company hopes that in the future this technology will allow millions of fans to meet digitally, so that there is more interaction and the clubs reach all fans around the world.
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In that same exhibition another prototype was shown to the public that allowed players to see Manchester City in 3D models through spatial reality displays, thanks to a technology that captures and builds animations of people, objects and spaces with low latency anywhere. For its operation, the system only requires seven sensors.
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Sport at home and with more data
For those who love physical activity on a daily basis, ITRI unveiled several focused projects that give users more information to develop their training programs.
First of all, there is the iSportWeaR, a wearable device that monitors physiological data and provides analysis and management of health during exercise. This device has the ability to integrate with other objects so as not to affect movements, such as a pair of glasses or bicycles.
For example, in the case of bicycles, it measures important aspects such as the position and the rest statesomething that later serves to optimize training by correcting movements that may be generating poor performance or fatigue.
Another important point of this device is that it provides data on possible injuries. In case of detecting abnormal physiological conditions, it will send alerts to the cell phone, so that the user can take some measure such as slowing down, adjusting better, stopping or carrying out another type of activity.
Also, it was revealed Digital Twin for Sport Guidancea virtual trainer for home bicycle training that gives instructions on breathing, biomechanics and coordination for better performance.
A third device is the iMetaWeaR, a smart clothing with haptic feedback through electrical stimulation, which is aimed at users who practice virtual sports such as boxing and fencing, so they can feel the opponent’s movements to experience a more immersive training.
Finally, they unveiled a bracelet that measures electrical signals from muscles without direct contact with the skin. fur and the muscular strength, information that is key to muscle activation, fatigue level and injury alerts. Data that can be viewed through the mobile application.