Home Games Free Fire altered all these characters in the new update “Revolution”

Free Fire altered all these characters in the new update “Revolution”

Free Fire altered all these characters in the new update “Revolution”

Developer Garena has made several changes to Free Fire through the “Revolution” update. To make sure you don’t get any unpleasant surprises in your games, we’ll tell you which characters have been boosted and nerfed.

“In this patch, we are proud to bring you an improved rank system, including a new interface, a greater variety of rank rewards and prizes in the Redemption Shop, more ways to show off your rank achievements, and more daily challenges”reads the official announcement of free fire.

FREE FIRE | Characters with new configuration

each elimination, Wolfrah will add a spectator and the number of spectators will not be reduced. With each additional spectator, damage taken from headshots is reduced by 2, 3, 4, 6, 8. 10% (max 20, 22, 24, 26, 28, 30%) and damage to Headshot enemies are increased by 2, 3, 4, 6, 8, 10% (max 20, 22, 24, 26, 28, 30%).

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For its part, Dimitri will offer an improved experience for the skill. “While using Healing Beat, any accidental movement stops self-healing and your HP continues to drop. This has prevented numerous players from successfully recovering. We decided to improve Dimitri’s ability so that using it is no different than being revived by your teammates.”Garena specifies.

D-Bee improved his “Bullets with Rhythm” skill: shooting while moving increases movement speed by 5, 7, 9, 11, 13, 15% -> 10, 12, 14, 16, 18, 20% and accuracy increases 20, 23, 27, 32, 38, 45%.

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alok (Brutal Rhythm) creates a 5m aura that increases movement speed by 10, 11, 12, 13, 14, 15% and restores 5HP per second for 5, 6, 7, 8, 9, 10s. Effects do not stack. Cooldown: 45s -> 70, 66, 62, 58, 54, 50s.

Skyler (High Beat) Releases a sonic wave forward, damaging 5 gloo walls within 50, 58, 67, 77, 88, 100m. Cooldown: 60, 58, 55, 51, 46, 40s -> 85, 80, 75, 70, 65, 60s. Also, each gloo wall thrown will increase HP recovery starting at 4, 5, 6, 7, 8, 9 points. Recovery effects do not stack.

Steffie (Paint Shelter) creates a 4m area that blocks disposable items. Allies in the area will restore 10% armor durability every second and ammo damage taken from enemies will be reduced by 10, 12, 14, 16, 18, 20%. Duration: 10, 11, 12, 13, 14, 15s. Cooldown: 115, 110, 105, 100, 95, 90s -> 85, 80, 75, 70, 65, 60s. Effects do not stack.

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Chrono (Force Field) Creates an impenetrable force field that blocks 800 damage. Unable to attack external enemies from within the field. All effects last 4, 4, 5, 5, 6, 6s. Cooldown: 180, 164, 150, 138, 128, 120s -> 160, 150, 140, 130, 120, 110s.

Kenta (Sword’s Wrath) forms a 5m wide frontal shield that reduces 50% -> 65% weapon damage coming from the front. Duration: 2, 3, 3.5, 4, 4.5, 5s -> 5s and resets when the user fires a shot. Cooldown: 210, 200, 190, 180, 170, 160s -> 120, 110, 100, 90, 80, 70s.

Xayne (Extreme Encounter) gains 80HP -> 120HP temporarily (decreases over time), 80, 90, 100, 110, 120, 130% -> 100, 120, 140, 160, 180, 200% more damage to gloo walls and shields. Duration: 15s -> 6s. Cooldown: 150, 140, 130, 120, 110, 100s.

club (Foot Tracking) locates the position of enemies that are not crouched or prone within an area of ​​50, 55, 60, 65, 70, 75m. Duration: 5, 5.5, 6, 6.5, 7, 7.5s -> 5, 6, 7, 8, 9, 10s. Cooldown: 75/72/69/66/63/60s -> 75, 70, 65, 60, 55, 50s. Enemy positions are shared with teammates.

Wukong transforms into a bush with a 20% -> 10% reduction in movement speed, lasting 15s. Cooldown: 200s. The transformation ends when Wukong attacks. The cooldown resets when Wukong knocks down an enemy.

Misha Decreases driving speed gains and reduces damage taken. Driving speed with Fleeting increases 5, 6, 7, 8, 11, 15, 20% -> 2.3, 4, 6, 8, 10%. While the character is in the vehicle, it is harder to target and damage taken decreases by 5/8/12/17/23/30% -> 5, 6, 8, 11, 15, 20%.

Nairi Increases damage to gloo walls. Ice Iron causes gloo walls to restore 20, 22, 24, 26, 28, 30% of current durability every 1s once cast. Damage is increased by 20, 21, 22, 23, 24, 25% -> 30, 31, 32, 33, 34, 35% when using AR on gloo walls.

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