AMD Radeon Super Resolution Coming: “Universal” Superscaling | Rumor

AMD is working on a new super scaling algorithm, the name of which could be RSR, or Radeon Super Resolution, according to colleagues at Videocardz, which we could define as a direct rival of NVIDIA Image Scaling. The main difference from similar technologies seen so far on the market, such as the FSR (FidelityFX Super Resolution) also from AMD or the DLSS (Deep Learning Super Sampling) from NVIDIA, will be that it will work almost universally.


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Game developers, in other words, will not have to implement RSR specifically in every single title. It will be enough to support the so-called full-screen exclusive mode (unlike the old and now outdated borderless full screen), in which the game has full access to the display and video card resources. It is extremely widespread, at least in modern titles, so the source dares to theorize that RSR will be available on “almost all” the games on the market.

If NVIDIA NIS is available on all GTX and RTX GPUs from Series 9 onwards, the AMD RSR will be a little more exclusive: it will only be found on the Radeon RX 5000 and Radeon RX 6000 . The source reports that RSR is based on FSR 1.0, so it’s safe to assume that at least some machine learning is involved.

At the moment we have no reliable indications on what to expect in terms of quality and FPS boost, but the wait should not be very long: the technology should debut as early as next month, via a new version of the Radeon drivers. Probably some more details will be revealed during CES 2022 in Las Vegas.


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AMD Radeon Super Resolution release date:

The AMD Radeon Super Resolution graphics card will be available in January 2022. RDNA1 and RDNA2 architectures will support it (RX 5000 and newer). We don’t have any further evidence that suggests compatibility for older GPUs or games with borderless fullscreen mode, although they may be introduced in the future. More information is expected to be revealed at CES 2022.

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